AI Insights · Timothy · October 2021
Top 5 Idler Games on Android in Turkey - Q3 2021
Discover the performance of the top 5 idler games on the Android platform in Turkey during Q3 2021, including weekly downloads, revenue, and active user trends.
In Q3 2021, the idler games category on the Android platform in Turkey showcased notable performances. Here’s a closer look at the top 5 idler games based on their weekly downloads, revenue, and active user trends.
Stone Miner by ZPLAY Games experienced an impressive surge in weekly downloads, starting from 6.7K in late August and peaking at around 270K mid-September. The game also saw a steady increase in weekly revenue, reaching approximately $142 by the end of September. The weekly active users climbed from 6.5K to 473K during the same period.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES showed significant growth in weekly downloads, starting from 251 in mid-July and climbing to about 152K by early September. Weekly revenue saw a modest peak at $18 in mid-September. Its weekly active users also rose sharply from 193 to 243K in mid-September before settling at around 106K by the end of the quarter.
Farm Land - Farming life game by Homa maintained a steady download rate with a slight dip mid-quarter. Downloads ranged from 11.9K to 33.3K, with a peak in early July. The game’s weekly revenue remained relatively stable, peaking at $3 in early August. Active users saw a decrease from 69.9K in early July to about 45.2K by the end of September.
Craft Island - Woody Forest, also by Homa, recorded weekly downloads peaking at 46K in mid-July before gradually declining to 7.2K by the end of September. Weekly revenue saw a peak of $76 in late June and fluctuated around lower values afterward. The weekly active users followed a similar trend, decreasing from 161K in mid-July to approximately 44.6K by the end of the quarter.
Idle Ants - Simulator Game from Madbox saw a gradual increase in weekly downloads, peaking at 36.5K by the end of August before declining to around 10.7K in late September. Revenue peaked at $43 in late August. The active user base showed significant growth mid-quarter, reaching 84.4K in late August before settling down to about 34.3K by the end of September.
For more detailed insights and analytics, visit Sensor Tower.